Godot 4.7 Beta 1 released

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The first beta of Godot 4.7 has been released, emphasizing editor quality of life improvements such as vertex snapping and collapsible animation groups, alongside enhanced HDR rendering support across multiple platforms. Significant updates to the physics and input systems have been made, including one-way collision fixes and improved virtual joystick behaviors for touch devices. The animation system has also received enhancements, such as the addition of an await feature for tweens, making it easier to manage complex animations without messy callbacks. While there are some breaking changes that may require adjustments to older projects, the beta offers stability and workflow upgrades that many users have been anticipating



Godot 4.7 Beta 1 released

The first beta of Godot 4.7 drops with a heavy focus on editor quality of life, adding practical tools like vertex snapping, collapsible animation groups, and clearer remote scene debugging. HDR rendering finally reaches Windows, Linux, and BSD without forcing developers to jump through compiler compatibility hoops. Physics and input systems received long overdue fixes, including proper one-way collision directions and configurable virtual joystick behaviors for touch devices. While several breaking changes mean older projects will need parameter tweaks, this snapshot delivers the stability and workflow upgrades most users have been waiting for.

Godot 4.7 Beta 1 released @ Linux Compatible