Godot Engine 4.7.2 RC1 Released: 43 Fixes, Thread Hardening, and High Polling Rate Mouse Improvements
Godot Engine 4.7.2 Release Candidate 1 has arrived, bringing 43 fixes from 37 contributors just three weeks after the 4.7.1 maintenance update. The release prioritizes stability hardening with key improvements like preventing multiple main threads, resolving performance regressions for high polling rate mice on Windows, and securing TLS entropy via mbedTLS. RC1 maintains a tighter scope than the previous cycle, with the team actively hunting showstoppers while 4.8 dev snapshots continue rolling in parallel. You can test the build via ZIP installers for Linux, Windows, and macOS, the web editor, or the Meta Quest XR build, and report regressions through the official GitHub tracker.
Godot Engine 4.7.2 RC1 Released: 43 Fixes, Thread Hardening, and High Polling Rate Mouse Improvements
Godot Engine 4.7.2 Release Candidate 1 has been released, featuring 43 fixes from 37 contributors in a focused update aimed at stability hardening and addressing regressions. Key improvements include preventing multiple main threads, enhancing performance for high polling rate mice on Windows, and securing TLS entropy via mbedTLS. The release reflects a tighter scope compared to the previous 4.7.1 cycle, with an emphasis on resolving showstoppers while development for version 4.8 continues in parallel. Users can access the build through various installers and are encouraged to report any regressions during the testing phase
