Godot 4.7 Beta 3 released

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Godot 4.7 beta 3 has been released, focusing on fixing regressions rather than introducing new features, addressing issues that could disrupt existing projects. Key fixes include improvements to CSG auto-smoothing performance, stability for Intel Iris Xe graphics, and reducing error messages during UI resizing, which enhances the usability of the editor. Additionally, a verified author badge has been introduced for community assets, helping developers find reliable templates without sifting through low-quality options. This beta release is aimed at stabilizing the engine ahead of the final 4.7 launch, encouraging developers to test and report any issues encountered



Godot 4.7 Beta 3 released

Godot 4.7 beta 3 skips flashy new features and focuses entirely on squashing regressions that would have broken existing projects during testing. The update finally fixes a CSG auto-smoothing performance drop, patches compute barrier crashes on Intel Iris Xe graphics, and stops the editor from flooding output windows with error spam during UI resizing. Developers pulling community assets will also appreciate the new verified author badge, which actually cuts down on wading through low-quality templates. Grabbing this snapshot before the final release remains the smartest way to catch edge cases and help stabilize the engine for production workflows.

Godot 4.7 Beta 3 released @ Linux Compatible