Godot Engine has released version 4.7.1 as a release candidate, focusing on fixing regressions from the previous stable update introduced on June 18. This patch addresses critical issues in rendering, GUI, and Android input, including a tree item focus rect crash and visual glitches in GraphEdit connections. The update is a maintenance release aimed at restoring stability for developers who experienced problems after upgrading, with fixes covering areas like animation, input, and navigation. Additionally, the team is already working on Godot 4.8 while managing ongoing maintenance for 4.7, reflecting the engine's responsive development cycle and growing community contributions
Godot Engine 4.7.1 Release Candidate Addresses 4.7 Regressions in Rendering and Input
Godot Engine 4.7.1 is now available as a release candidate, targeting regression fixes introduced in the June 18 stable update. The patch addresses critical issues across rendering, GUI, and Android input, including a crash in the tree item focus rect and visual glitches with GraphEdit connections. Developers are encouraged to test the RC to catch showstopping bugs before the official maintenance release lands.
