Godot 4.8 Beta 2 Ships: Feature-Freeze Bug-Fix Release Now Available
Godot 4.8 beta 2 shipped today, with the team deliberately narrowing its scope to regression fixes rather than new features now that the build is feature-complete. The snapshot closes out nearly 150 regressions caught since beta 1, with 59 contributors submitting 144 fixes on top of the engine's full 1,523-fix cycle. Highlights from the locked-in 4.8 set include mip-level texture streaming, multi-bounce ambient occlusion, a redesigned floatable-editor interface, and symbol renaming. The pre-release is available now across Linux, macOS, and Windows, though a stable date remains unconfirmed and the .NET build now requires .NET 10.
Godot 4.8 Beta 2 Ships: Feature-Freeze Bug-Fix Release Now Available @ Linux Compatible
Godot 4.8 Beta 2 Ships: Feature-Freeze Bug-Fix Release Now Available
Godot 4.8 Beta 2 has been released, focusing on fixing regressions rather than introducing new features since the build is now feature-complete. This update addresses nearly 150 regression issues identified since the previous beta, with contributions from 59 contributors. Highlights of the 4.8 release include mip-level texture streaming, multi-bounce ambient occlusion, a redesigned editor interface, and improved performance across various functionalities. Users can access the beta version across multiple platforms, though it is important to note that the .NET build now requires .NET 10 or newer, and testers are encouraged to report any issues encountered
