Godot 4.7.2 Release: Threading Hardening, Mouse Input Fixes, and 57 Stability Patches

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Godot Engine has released version 4.7.2, a stable maintenance build that includes 57 fixes contributed by 39 developers, focusing on threading hardening, mouse input improvements, and enhanced security. This update enforces a strict single main thread model, addresses input stuttering issues for high polling-rate mice on Windows, and improves TLS security by routing entropy through Godot’s native OS layer. As there are no reported breaking changes, users are encouraged to upgrade from version 4.7.1 without concerns for project compatibility. The new build is available for Linux, macOS, and Windows, with a recommendation for users to back up their projects before upgrading



Godot 4.7.2 Release: Threading Hardening, Mouse Input Fixes, and 57 Stability Patches

Godot Engine has published 4.7.2, a stable maintenance build delivering 57 fixes developed by 39 contributors. The update enforces a strict single main thread invariant, eliminates input stuttering for high polling-rate mice on Windows, and routes mbedTLS entropy through Godot's native OS layer for stronger security. With zero reported breaking changes, it serves as a direct and safe upgrade path for projects still running 4.7.1. Standard and .NET builds are now live for Linux, macOS, and Windows on the official download archive.

Godot 4.7.2 Release: Threading Hardening, Mouse Input Fixes, and 57 Stability Patches @ Linux Compatible