Godot 4.7 RC2 Fixes Critical Crashes and Editor Bugs Before Stable Release
The second release candidate for Godot 4.7 arrives with targeted patches that resolve critical regressions discovered during the initial testing phase. Engine developers fixed a WorkerThreadPool deadlock, corrected premature message queue flushing, and stabilized SceneTreeEditor drag operations to prevent workflow interruptions. Buildsystem improvements now handle MSYS2 environments properly while animation trees and tilemap randomization receive essential null checks and logic corrections. Projects that run smoothly on earlier snapshots can safely wait for the official stable build, but teams encountering crashes should test this update immediately before the release window closes.
Godot 4.7 RC2 Fixes Critical Crashes and Editor Bugs Before Stable Release @ Linux Compatible
Godot 4.7 RC2 Fixes Critical Crashes and Editor Bugs Before Stable Release
The second release candidate for Godot 4.7, RC2, addresses critical crashes and bugs identified during initial testing, providing essential patches before the stable release. Key fixes include resolving a deadlock in the WorkerThreadPool, improving SceneTreeEditor operations, and enhancing the build system for MSYS2 environments. Additionally, updates to animation trees and tilemap systems ensure better functionality and prevent crashes from missing nodes. Developers are encouraged to test this release candidate to identify any remaining issues, especially if previous versions caused crashes, while those with stable projects can wait for the official release
