Godot 4.7 Dev 5 released

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The fifth developer snapshot of Godot 4.7 introduces several workflow enhancements, such as the ability to download export templates individually and improved asset library features, including visible ratings and version history. Users can now benefit from inline shader previews and em-based image scaling, which reduce guesswork in UI and visual scripting. Additionally, the new AreaLight3D node allows for more reliable indoor lighting setups, and updates for mobile platforms enhance touch input handling. As this is a pre-release build, developers are advised to back up their projects to avoid any potential issues during testing



Godot 4.7 Dev 5 released

The fifth developer snapshot of Godot 4.7 delivers several practical workflow upgrades that streamline daily development tasks. Users can now download export templates individually instead of waiting for bulk packages, while the asset library finally surfaces ratings and version history with a single click. Inline shader previews and em-based image scaling cut down on guesswork during UI and visual scripting, and rectangular area lights improve real-time 3D lighting setups. Since this remains a pre-release build, developers should always back up their projects before testing to avoid potential regressions.

Godot 4.7 Dev 5 released @ Linux Compatible