Detonator 21.83 vs. 22.50 Benchmarks On WinXP/98SE!

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CRAZY performance increase!

Creative annihalator pro (GeForce DDR)
3dMARK 2001 scores

12.90
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Amd athlon 266fsb 1.2ghz, 266mb ddr sdram, gigabyte GA-7DX motherboard.

There also seems to be 'bugs' when looking at the 3dmark benchmark again, but their has always been for me...
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***** nVIDIA

man i hate nVidia

with every driver release they got faster in Quake 3 and 3D Mark200x - and with every driver release the 3d quality is gettig worse ...

ati i'm comming
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I have the Creative Annihilator 256 Pro DDR. I lose a of Fsp in Ureal Tournament: 112,36 Fsp average to 93,15 Fsp average... How come? (Win98 2nd, Asus A7v266, 512Mb DDR 2100)
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The 22.50's somethings funny!!!

Check your Z-buffer
21.85's running 3D Mark 2001 the Z-Buffer=32bit
21.83's running 3D Mark 2001 the Z-Buffer=32bit
21,81's running 3D Mark 2001 the Z-Buffer=24bit
But yet...
22.50's running 3D Mark 2001 the Z-Buffer=24bit

I for one don't think they would take a step backwards.

21.81's were the last ones released by Nvidia with a 24bit Z-Buffer.

The 22's should have 32bit Z-Buffer
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Installed these drivers with my Geforce 2 Ti and Q3 has never performed better!

The levels that usually gets choppy due to huge amount of textures (q3dm12 or tourney 4) is smooth now. I used the 21.88 before this driver and I am sticking with the 22.50s for now
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Installed these drivers with my Geforce 2 Ti and Q3 has never performed better!

The levels that usually gets choppy due to huge amount of textures (q3dm12 or tourney 4) is smooth now. I used the 21.88 before this driver and I am sticking with the 22.50s for now
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Is it that big of a deal? Does the Z buffer really need a transparency channel?
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Put on the 22.50's (in WindowsXP with a GeForce 3) and while the scores in 3DMark 2001 were a little higher, it was also performing weird. The images would stutter a little bit throughout all of the tests, so I guess I'm sticking with the 21.83's.


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Different Z-Buffer Won't take so much influnce
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You r completely wrong.
There is no 32bpp z - buffer on any Nvidea card (TNT1/TNT2/Ge1/Ge2/Ge3).
The z-buffer formats supported by those cars r:
D16
D16_Lockable
D24X8 - 24 depth, 8 padding
D24S8 - 24 depth, 8 stencil
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Man THESE DRIVERS OWN!
I tested in 3Dmarks 2001
i was getting 1289 at my best using 21.83
i installed the 22.50 and i got 1334
nows thats a good increase for a geforce 2mx 100/200 running on winxp

1289 TO 1334 !!!!! woohooo NICE!!!!
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***** 3Dmark, its just a pissing contest. Look ma' my piss can reach the ceiling. You dont play 3Dmark. I play Tribes 2 and Opperation Flashpoint, and I test with the demo of Unreal2. All work fine with 21.85 on my leadtek winfast GF3 Ti500. All the other 21.xx or 22.xx drivers so far have too much glitches and z-buffer problems.
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I have serious problems with my Asus 7700 PRO GTS and 21.8x drivers. I've also tested asus 21.81++, but the only driver that does not lock up my XP machine is
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ur an A GRADE tossa , do u know ur talkin about one half a frame per second difference , wot shitbox u runnin to get scores like that anyway .
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The Z-buffer shoud be 24-bit only because other 8 bits are used for stencil buffer.

24+8+32!!
(32+8 is not 32)
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well 2 b honest these drivers do not "rock" but "diamond" !!!
in 3DMARK2001 i used toget 5075 with 21.83
5230 with 22.88e
but with these a whopping!!! 5450 well that is performance .
PIII 800EB @ 920 MHZ
Geforce3 @ 245 / 540 MHZ
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I had the exact same problem, but with a geforce mx. I changed drivers, tried all of them and now with the 21.85 it's never happened. I'm using a powercolor release, but it should work as I don't think these guys do a lot in the way of customizing drivers for their own videocards.
Hope that helps, the other thing I did is reinstall WinXP at the same time, and didn't install the via's 4in1, and that could be it, but it's way more probable that it's just the video card drivers.
Good Luck
Jaj
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hmm...in 3d mark 2001 i can choose between 16, 24 and 32bit z-buffer with my Geforce 3 and 21.85s...
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With the new 22.50 everything is screwed up (but some really neat looking artifacts), I went back to 21.85 and everthing is perfectly fine!