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Software

VS3.0 Displacement Mapping Demo

Published 2005-04-30 18:30 by Newsfactory

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This small yet nice demo is written in OpenGL uses NV_vertex_program3 option on NVIDIA newest cards to perturb a grid mesh and simulate a water effect. For those who are not too familiar with the OpenGL nomenclature, NV_vertex_program3 is what the DX folks refer to as Vertex Shaders 3.0.

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