New Direct3D Benchmark

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Colourless over at Beyond3D's forum has thrown up his new Direct3D benchmark! Here's a snip.

I've been working on a new benchmarking tool for a while now and it's at a stage where people might be interested in it. It's exactly usefulness at this stage would be debatable, but it does what it's supposed to. Consider it a tech preview if anything.

So, what is it?

Quite simple, it's captures the output from Direct3D programs and writes it to disk allowing you to playback the exact same sequence as much as you like! Textures, vertex buffers, index buffers, shaders and function calls... it all gets written to disk! Well, almost all of it, some of the more obscure features are unimplemented.

Just a note it will ONLY work under WindowsXP with Direct3D8 and Direct3D9 apps. Eventually I'll like OpenGL support too, but it's not coming anytime soon.

Direct3D Benchmark

Thanks to Elite Bastards