Godot 4.8 dev 7 Enters Feature Freeze: Symbol Renaming and More
Godot 4.8 dev 7 has put the 4.8 branch into feature freeze, so no new features will integrate from here on. The headline addition is the long-requested symbol renaming tool, though it's flagged experimental and requires an explicit opt-in because it slipped in at the last minute. Other notable improvements include runtime CanvasItem manipulation in the game view, fully animated decals, zero-allocation physics queries, native touch support for key GUI controls, and AccessKit accessibility for iOS and Android.
Godot 4.8 dev 7 Enters Feature Freeze: Symbol Renaming and More @ Linux Compatible
Godot 4.8 dev 7 Enters Feature Freeze: Symbol Renaming and More
Godot 4.8 dev 7 has entered feature freeze, marking the final development snapshot of the 4.8 branch, and will focus solely on bug fixes moving forward. The standout addition is the long-awaited experimental symbol renaming tool, which allows for context-aware renaming across projects. Other improvements include runtime CanvasItem manipulation in the game view, fully animated decals, zero-allocation physics queries, and native touch support for key GUI controls. This release is backed by contributions from 80 developers and includes a total of 182 fixes since the previous dev version
