Godot 4.7 Beta 2 released

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Godot 4.7 Beta 2 has been released, featuring over one hundred regression fixes aimed at stabilizing the engine following the first beta. Key improvements include fixes for a critical resource loading race condition, enhanced HDR support for Wayland systems, and the removal of experimental warnings from Android Gradle builds. Additionally, deprecated GDExtension casting methods now require safer alternatives, and several editor workflow improvements have been implemented, such as undo functionality for 3D camera navigation. The development team encourages users to report any new issues as they continue refining the engine ahead of the stable launch



Godot 4.7 Beta 2 released

Godot 4.7 beta 2 has arrived with over one hundred regression fixes aimed at stabilizing the engine after the first beta release. Key improvements include patching a critical resource loading race condition, refining HDR support for Wayland systems, and removing experimental warnings from Android Gradle builds. Developers should also note deprecated GDExtension casting methods that now require safer alternatives, alongside minor editor tweaks like undo functionality for 3D camera navigation. The team is actively asking testers to report any fresh issues as seventy-four contributors continue polishing the engine ahead of the stable launch.

Godot 4.7 Beta 2 released @ Linux Compatible