Godot 4.5.1 released

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The development team behind Godot has officially released version 4.5.1, a maintenance update aimed at enhancing the user experience by addressing numerous bugs and performance issues reported since the launch of Godot 4.5 just a month earlier. This update incorporates over 90 fixes contributed by approximately 50 contributors, resulting in a more stable and user-friendly engine.

Key improvements in Godot 4.5.1 span various aspects of the engine, including 2D graphics, animation, audio, core functionality, documentation, and rendering. For instance, issues related to the SceneTreeEditor node selection in the 2D department have been resolved, while improvements have been made to the GridMap functionality. In the animation sector, significant issues such as pose corruption during save operations and delays in SkeletonModifiers interpolation have been addressed.

Audio enhancements include the addition of a padding frame to QOA buffers for improved handling of short streams. The core functionality has also seen improvements, with error messages now providing more detailed information and string parsing functions enhanced to check for NUL characters.

Documentation updates include the introduction of typed dictionaries and arrays in the class reference, while the editor has received improvements like autocompletion boundary checks and fixes for keyboard navigation issues. Export functionality has also been refined to ensure proper cleanup of Android fragments and checks for the Metal compiler version.

In rendering, compatibility and performance enhancements have been made, including fixes for backface culling in double-sided shadows and the introduction of DirectX DescriptorsHeap pooling on the CPU.

As Godot continues to evolve as an open-source game engine, version 4.5.1 marks a significant step forward in stability and usability for developers. Users are encouraged to back up their projects or utilize version control systems like Git before upgrading to this latest version.

In summary, Godot 4.5.1 not only addresses a plethora of reported issues but also enhances the overall user experience, making it a crucial update for developers looking for improved performance and stability in their game development endeavors. As the Godot community continues to grow, future updates are expected to further refine and enhance the engine's capabilities

Godot 4.5.1 released

Godot 4.5.1 has been released by the development team, addressing issues and bugs reported since the previous version. This update includes over 90 fixes contributed by around 50 people, improving performance, fixing bugs, and making the engine easier to use. The update resolves various problems across different departments, including 2D graphics, animation, audio, core, documentation, editor improvements, export, and rendering, making the engine more stable for developers. With Godot 4.5.1, users can now enjoy a more refined experience with improved compatibility and performance.

Godot 4.5.1 released @ Linux Compatible