Godot 3.6.2 Maintenance Release released

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The Godot 3.6.2 maintenance release has been launched, focusing on critical bug fixes and ensuring compliance with platform requirements, particularly in light of Google's new guidelines for Android app submissions. This update is crucial as, starting August 31, 2025, all apps submitted to the Play Store must target Android 15 (API level 35) and support a 16 KiB page size. The update includes refreshed Android APIs and a rebuilt Mono for Android, which accommodates the new page size requirement.

In addition to these updates, the release features notable improvements in performance and stability. Key enhancements include updates to mbedTLS for secure networking, porting-specific updates for compatibility with the latest Android and iOS platforms, and the use of more recent toolchains in the build system. Users can expect minimal disruption to existing projects, even for those using complex setups from the previous version.

Several bugs have been addressed, particularly those affecting building on macOS, export functionality, GUI elements, and rendering batching. For instance, the build system now resolves issues related to macOS 26 by removing the AGL framework link, and improvements to editor functionality have been made to enhance user experience.

This update is highly recommended for all Godot 3.6.x users, as it offers essential updates that keep the engine aligned with contemporary standards and improves overall user functionality.

In conclusion, Godot 3.6.2 is a comprehensive maintenance release that not only fixes existing bugs but also prepares developers for upcoming platform requirements, ensuring a smoother and more stable development experience moving forward. For more information, users are encouraged to visit the official Godot Engine announcement page.

Looking ahead, it will be important for developers to stay informed about future updates and changes in platform requirements to ensure continued compatibility and leverage new features offered by the Godot engine. As the gaming industry evolves, maintaining an up-to-date development environment will be crucial for creating successful and compliant applications

Godot 3.6.2 Maintenance Release released

Godot 3.6.2 has been released, addressing major bug fixes and ensuring compatibility with platform requirements, particularly Google's latest guidelines for Android app submissions targeting Android 15 (API level 35). This update includes updated Android APIs, a rebuilt Mono for Android to accommodate the new 16 KiB page size, and other necessary adjustments. The release also brings various performance and stability improvements, including updates to mbedTLS for secure networking capabilities and porting-specific updates for compatibility with the latest Android and iOS platforms. Additionally, several bugs have been fixed, including issues related to building on macOS, export functionality, GUI-related problems, and rendering batching.

Godot 3.6.2 Maintenance Release released @ Linux Compatible