UT2003 Texture Filtering

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If nothing else, I've really enjoyed watching K & B self-destruct their reps in their own forums for the last day and a half. :D They made their bed, now they're gonna have to sleep in it. They've had every opportunity in the world to come clean, this article is gonna be the straw that breaks their back. :)
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Oh brother. I had not been told that you are officially a loser if you don't bash Nvidia. Gee whiz. Poor fanATIcs.
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I don't know Magiamakio, but I do believe he's a dedicated [T]ardhead. :lol: I don't see ANYONE who has the slightest clue about the situation bashing anyone EXCEPT [T]ardOCP & nVidia! If you want the real skinny, get yourself to www.beyond3d.com and argue with the experts...but be warned, they do NOT go for your mealy-mouthed fanboy talk over there; you have to actually KNOW what you're talking about. ;)
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I wouldn't lie to my readership or say that "almost trilinear filtering is just as good, REAL GAMERS don't notice mipmap lines when they're running around fragging". :rolleyes: [T]ard is back and Bent Justice is in the house, SEIG KYLE! :p