Shader Model 3.0 - What's it all about?

Published by

data/avatar/default/avatar03.webp
Ok, I am NOT pimping this here...I'm just telling you that if you don't really understand what in the heck everyone is talking about when they start throwing around terms like "PS 3.0 shaders", "Pipelines", and "precision" with the next gen cards and what that is going to mean to you the gamer I would HIGHLY recomend reading it! Hell, I learned a lot from it. Hanners has a knack for taking a very complex subject and making it easy to understand, and this is him at some of his finest.