GeForce FX - 8 Pixel Pipelines Or Just 4???

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...what else is new? Did the sun come up? nVidia had really best get their act in order, and I ain't just talking hardware. There buying of awards and continual PR BS is going to do them more damage than the FX ever did. :(
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I'm not sure what the drama is about on this one. Did Nvidia previously state otherwise? It's quite clear that the future is all multitextured. The new push is to go photorealistic and this cannot be done using single textures. Being a strong single-texture performer will certainly help with older titles and some benchmark numbers, but are these really relevant in the evolving market? It is all about tradeoffs. If Nvidia can gain multitexture performance at the loss of single-texture performance and this is 'where it's at' then it would be the smart thing to do. That said, Geforce FX is certainly not looking to be the revolutionary product that was promised. The openness of the architecture is interesting, but I think most people have figured out that performance on any current generation card will not be enough to deliver on the promise of photorealistic rendering at high frame rates. Give it 2 years and we should be seeing what has been promised for the last 3 years. PCI-Express and more complex video rendering hardware will help change the landscape. It is amazing how Nvidia and ATI can keep selling incremental upgrades. Let's be honest and admit that there have been no major jumps in performance. We get some software that runs OK or just barely and watch as performance grows with hardware upgrades. When will the time come when we have that "whoaaaa!" experience when new software and hardware collide to show us 'the next great thing' ?
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'I'm not sure what the drama is about on this one. Did Nvidia previously state otherwise? It's quite clear that the future is all multitextured. The new push is to go photorealistic and this cannot be done using single textures. Being a strong single-texture performer will certainly help with older titles and some benchmark numbers, but are these really relevant in the evolving market? It is all about tradeoffs. If Nvidia can gain multitexture performance at the loss of single-texture performance and this is 'where it's at' then it would be the smart thing to do.' A nice idea, but the simple fact is that an 8x1 architecture is much more flexible than a 4x2 - It can do everything that a 4x2 can, and more besides. If the GeForceFX is indeed a 4x2 architecture, it explains (along with the 128-bit memory bus) why it can barely match the Radeon 9700 Pro's performance despite an almost 200MHz higher clock speed.
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Isn't that the point of progress?