VKD3D-Proton 3.0.1 released

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VKD3D-Proton 3.0.1 has been released, emphasizing improved frame pacing and mobile GPU optimization through methods like deferred clears and dedicated transfer queues. The update addresses several shader compiler crashes and implements specific workarounds for challenging titles, aiming to enhance performance during heavy asset streaming. Notably, this release introduces support for VK_EXT_present_timing to provide smoother frame delivery and improves NVIDIA Reflex performance by decoupling NVAPI present ID from internal tracking. Additionally, it prepares for future enhancements related to descriptor heaps, while removing legacy code to streamline the translation layer for better compatibility and performance on various hardware setups



VKD3D-Proton 3.0.1 released

VKD3D-Proton 3.0.1 drops with a solid focus on smoother frame pacing and mobile GPU optimization through deferred clears and dedicated transfer queues. The update patches several shader compiler crashes while slipping in targeted workarounds for stubborn titles like Crimson Desert and Spider Man 2. NVIDIA Reflex timing and ExecuteIndirect batching also get tuned to cut down stutter during heavy asset streaming. This release quietly strips out legacy code and preps the translation layer for the upcoming descriptor heap overhaul, so users can just install it and let the backend handle the rest.

VKD3D-Proton 3.0.1 released @ Linux Compatible