UT2003 Patch In Beta

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Thanks to Atul Fatpie for noticing that the official UT2003 forums have info up regarding the first UT2003 patch, which is already in beta.

Hit Read More to see what's new!

CHANGE LIST:

Gameplay:

suicides count against team score in TDM
fixed attenuation flak chunk damage over distance
reduced minigun spin up time slightly
made shock beam effect thicker
- always keep dynamic light for shock projectile, even in low detail mode
translocation destination adjustment bug fix
"kdraw collision" disabled in MP
player dies before ball gets through hoop should still get credit for throw
fixed redeemer point blank shots
double tap time invariant to gamespeed
get rid of 03_2 use (duplicate of "three" sound)
fixed problems with overtime not ending on first score in some situations
fixed transloc camera sometimes taking two taps
fixed 4 rocket bug
fixed instagib really is instaGIB
fixed 10 seconds before can speak again
fixed killz in CTF-December, CTF-Face3, and BR-IceFields
clamped max view bob
fixed tokara forest switching to CTF
fix for balllauncher switchaway bug
fixed problem with teammates grabbing the flag right when you score
fixed No Adrenaline mutator not allowing other mutators to work
fixed getting correct bots on configured bot games with no bots on one team
fixed falling damage bug
straightened lightning bolt
fixed shieldgun impact charging effect fps slowdown

HUD/Menus:


typed messages stay up on HUD longer
don't limit chat when game is paused
fixed joystick support in menus
added joystick hat support
made sure "showlog" leaves fullscreen first
new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD
Cut and Paste in Console and server browser/edit boxes.
Change IForce to TouchSense Mouse Settings
Added Min/Max players to Map Selection
Added Author Name to Map Selection for Non-Epic maps
- Add Description field for Mod Authors and hooked it to the scrolly
Added Announcer volume control to menus
'Speech' binder menu in Settings.
Mouse wheel support on speech menu. On by default, but the ut2003.ini
option bSpeechMenuUseMouseWheel turns it off.
Letter key support in Speech Menu. The ut2003.ini option
bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well.
Fix [ALL] being at the bottom of the speech menu player list.
Fix bug where ragdolls didn't turn skeletal when they fall into lava volume.
If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees.

AI:


bots supporting player will grab nearby pickups
fixed bots rotating to acquire targets too fast
added ReactionTime parameter for bots
fixed bots stuck in corners wanting to go to paths above
bots go after adrenaline more

Editor:


fixed editor crash when rebuild paths with new pickupbase
UnrealEd works on Win98

Networking:


added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
improved ping measurement shown in scoreboard
F6 bound to "stat net" again
improved client movement on jumppads
Buddy list wildcards
Master server cheat protection MD5 support
Removed server connect() 10054 warning
servers no longer don't reconnect to master server on authentication failure
Show server ip in server browser
Remove ICMP logspam by default
IRC client under 'Chat' tab in Server Browser.
Added 'Server Browser' button in-game so you can view servers/chat without leaving game.
Remove spurious qhull-related warnings at the console eg. when running a server.
Removed a lot of server log spam

Compatibility:


fixed CD check problems on some machines

D3D


fix for SiS 315 and certain other non TnL cards not being able to run the game
better debug output for fatal failures
better handling of running out of memory in default pool
possible fix for UD3DRenderDevice::Unlock crash
possible fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash
made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
fixed case that led to an invalid stage setup in certain scenarios
Voodoo 3/5 & G400 workarounds

OpenGL


replaced 8x8 dummy texture with 1x1 texture
increased VARSize from 20 to 32
added code to correctly fill in GMachineVideo
implemented DesiredRefreshRate
implemented ReduceMouseLag - friendly error message when trying to run the Editor
implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are exposed