Godot 4.5 released

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Godot 4.5 has been officially released, bringing a wealth of enhancements aimed at making game development more accessible and enriching. This major update incorporates significant advancements in rendering, visuals, scripting, and overall development workflow, making it easier for developers to create high-quality games.

Key Enhancements

Rendering and Visuals
Godot 4.5 introduces numerous graphics improvements:
- Stencil Buffer: Enables advanced visual effects like peeking through walls.
- Bent Normal Maps: Improves specular occlusion and indirect lighting.
- Ambient Light Specular Occlusion: Enhances realism in dark areas.
- SMAA 1x: Integrates advanced anti-aliasing for better image quality.
- Half-Precision Floating-Point Format (F16): Boosts performance for mobile devices.

The update also adds support for advanced features in XR projects, including D3D12 OpenXR backend for Microsoft platforms and foveated rendering for VR.

Accessibility Features
Godot 4.5 emphasizes accessibility:
- Screen Reader Support: For Control nodes and experimental support in the editor.
- Custom Loggers: Facilitates log message interception for improved bug reporting.

Scripting and Workflow Improvements
The update streamlines scripting and development:
- Script Backtracing: Available in release builds for enhanced debugging.
- Shader Compilation Optimization: Reduces compilation time significantly.
- Translations Preview: Allows for direct preview of translations in the editor.

GDScript Enhancements
New features in GDScript include:
- Variadic Arguments: Accepts any number of parameters in functions.
- Abstract Classes and Methods: Enforces method implementation in subclasses.

Physics and Animation
Significant upgrades in physics and animation include:
- 3D Physics Interpolation: Enhances conceptual clarity without breaking APIs.
- Bone Constraints: Allows for more natural movement in animations.

Input and Navigation
Godot 4.5 improves input handling:
- SDL3 Gamepad Input Driver: Utilizes SDL for better handling and bug fixes.
- Dedicated 2D Navigation Server: Optimizes navigation logic for 2D projects.

GUI Enhancements
Several improvements are made to the user interface:
- FoldableContainer Node: Supports accordion-style content display.
- Stacked Label Effects: Offers advanced styling options for UI elements.

Documentation Improvements
Clarity in documentation has been improved, particularly for required qualifiers for virtual methods.

Platform-Specific Enhancements
Each platform sees tailored improvements:
- Android: New TouchActionsPanel for better UI on non-desktop devices.
- Linux: Native Wayland support for sub-windows.
- macOS: Game embedding support and export to VisionOS.
- Windows: Easier metadata modification.
- Web: Enhanced performance with WebAssembly SIMD support.

Conclusion
Godot 4.5 represents a significant step forward in game development capabilities, making it easier for developers to create immersive experiences while also improving accessibility for players with disabilities. With a multitude of enhancements across various systems and platforms, Godot 4.5 empowers developers to bring their creative visions to life more effectively than ever. For a comprehensive change log and download link, visit the Godot Engine website

Godot 4.5 released

Godot 4.5 has been released, focusing on making game development more accessible and feature-rich with various enhancements across rendering, visuals, scripting, and development workflow. Key improvements include advanced visual effects, improved performance, and enhanced user experience through features like screen reader support, custom loggers, and a dedicated 2D navigation server. The update also includes platform-specific enhancements for Android, Linux, macOS, Windows, and Web, as well as significant overhauls of systems such as animation, import, input, navigation, physics, rendering, and XR. 

Godot 4.5 released @ Linux Compatible