OpenLoco version 25.09 has been released, continuing its development as an open-source re-implementation of Chris Sawyer's classic transport simulation game, Locomotion. This project seeks to enhance the original game, aligning with the success of similar open-source projects like OpenTTD, which improved Transport Tycoon, and OpenRCT2, which revitalized RollerCoaster Tycoon.
Chris Sawyer's Locomotion was originally developed in x86 assembly language and is built on the engine from RollerCoaster Tycoon 2, sharing much of its code structure. Despite this, the OpenLoco team has made significant modifications to the engine, resulting in a distinct codebase that does not directly align with OpenRCT2.
Recent efforts in OpenLoco's development have concentrated on re-engineering the user interface. This focus aims to enhance the understanding of the underlying data structures, which is a crucial step towards making the game's logic clearer and more manageable for future enhancements.
As OpenLoco continues to evolve, the community remains engaged in discussions and contributions, fostering an environment for innovation in transport simulation gaming. Players and developers alike are encouraged to explore the game and participate in its ongoing development, potentially leading to new features and improvements that enhance the gaming experience.
In addition to OpenLoco, the gaming community can explore various resources and guides, such as understanding EasyAntiCheat, discovering indie games, and managing gaming settings on Windows 10 and 11, expanding their knowledge and enjoyment of gaming
Chris Sawyer's Locomotion was originally developed in x86 assembly language and is built on the engine from RollerCoaster Tycoon 2, sharing much of its code structure. Despite this, the OpenLoco team has made significant modifications to the engine, resulting in a distinct codebase that does not directly align with OpenRCT2.
Recent efforts in OpenLoco's development have concentrated on re-engineering the user interface. This focus aims to enhance the understanding of the underlying data structures, which is a crucial step towards making the game's logic clearer and more manageable for future enhancements.
As OpenLoco continues to evolve, the community remains engaged in discussions and contributions, fostering an environment for innovation in transport simulation gaming. Players and developers alike are encouraged to explore the game and participate in its ongoing development, potentially leading to new features and improvements that enhance the gaming experience.
In addition to OpenLoco, the gaming community can explore various resources and guides, such as understanding EasyAntiCheat, discovering indie games, and managing gaming settings on Windows 10 and 11, expanding their knowledge and enjoyment of gaming
OpenLoco 25.09 released
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.