OpenLoco version 25.08 has been released, marking a significant milestone in the ongoing development of this open-source project. OpenLoco is a re-imagined version of Chris Sawyer's Locomotion, a construction and management simulation game that allows players to manage a transport company. This initiative draws parallels with other open-source projects like OpenTTD for Transport Tycoon and OpenRCT2 for RollerCoaster Tycoon, aiming to enhance gameplay and introduce new features.
Originally developed by Chris Sawyer, Locomotion was built using x86 assembly language and shares a foundation with the RollerCoaster Tycoon 2 engine. Despite some similarities, the underlying architecture of Locomotion has evolved sufficiently to create a distinct codebase, separate from that of OpenRCT2.
Recent development efforts have concentrated on reworking the user interface (UI) to facilitate a better understanding of the game's data structures. The goal of these improvements is to make the game logic more comprehensible and easier to implement in future updates.
As OpenLoco continues to evolve, it promises to offer an enriched gaming experience, potentially attracting both nostalgic players and newcomers to the genre. The team behind OpenLoco is dedicated to refining the gaming experience while maintaining the core elements that made Locomotion a beloved title in the first place.
In the future, as the UI and game logic are further developed, players can look forward to new features and enhancements that will expand the gameplay possibilities within the world of transport simulation
Originally developed by Chris Sawyer, Locomotion was built using x86 assembly language and shares a foundation with the RollerCoaster Tycoon 2 engine. Despite some similarities, the underlying architecture of Locomotion has evolved sufficiently to create a distinct codebase, separate from that of OpenRCT2.
Recent development efforts have concentrated on reworking the user interface (UI) to facilitate a better understanding of the game's data structures. The goal of these improvements is to make the game logic more comprehensible and easier to implement in future updates.
As OpenLoco continues to evolve, it promises to offer an enriched gaming experience, potentially attracting both nostalgic players and newcomers to the genre. The team behind OpenLoco is dedicated to refining the gaming experience while maintaining the core elements that made Locomotion a beloved title in the first place.
In the future, as the UI and game logic are further developed, players can look forward to new features and enhancements that will expand the gameplay possibilities within the world of transport simulation
OpenLoco 25.08 released
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.