OpenLoco version 25.05 has been released, marking a significant update for this open-source re-implementation of Chris Sawyer's classic transport simulation game, Locomotion. OpenLoco serves as a modern alternative to Locomotion, which is itself a spiritual successor to the beloved Transport Tycoon. The project aims to enhance the gameplay experience similar to how OpenTTD revitalized Transport Tycoon and OpenRCT2 improved RollerCoaster Tycoon.
Originally developed by Chris Sawyer in x86 assembly language, Locomotion was built upon the engine of RollerCoaster Tycoon 2. While there are similarities in the code structure, OpenLoco has diverged enough that it does not share a codebase with OpenRCT2. The current development focus has been on re-implementing the user interface (UI) to gain a better understanding of the data structures involved. This foundational work is expected to pave the way for clearer insights into the game's logic, facilitating further enhancements and improvements.
As OpenLoco continues to evolve, the developers are likely to introduce new features, optimizations, and perhaps even expanded gameplay elements that could enrich the transport management simulation experience. The community around OpenLoco is encouraged to contribute, fostering a collaborative environment that may lead to innovative updates and a more engaging gaming experience.
In future updates, we can anticipate enhancements such as improved graphics, user-generated content support, and potentially new gameplay mechanics that could draw in both nostalgic players of the original game and new fans alike. Overall, OpenLoco represents a concerted effort to breathe new life into a classic gaming experience, ensuring its relevance for years to come
Originally developed by Chris Sawyer in x86 assembly language, Locomotion was built upon the engine of RollerCoaster Tycoon 2. While there are similarities in the code structure, OpenLoco has diverged enough that it does not share a codebase with OpenRCT2. The current development focus has been on re-implementing the user interface (UI) to gain a better understanding of the data structures involved. This foundational work is expected to pave the way for clearer insights into the game's logic, facilitating further enhancements and improvements.
As OpenLoco continues to evolve, the developers are likely to introduce new features, optimizations, and perhaps even expanded gameplay elements that could enrich the transport management simulation experience. The community around OpenLoco is encouraged to contribute, fostering a collaborative environment that may lead to innovative updates and a more engaging gaming experience.
In future updates, we can anticipate enhancements such as improved graphics, user-generated content support, and potentially new gameplay mechanics that could draw in both nostalgic players of the original game and new fans alike. Overall, OpenLoco represents a concerted effort to breathe new life into a classic gaming experience, ensuring its relevance for years to come
OpenLoco 25.05 released
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.