Godot 4.7.1 Released: Quick Stability Patch Fixes Rendering and Platform Bugs

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Godot Engine has released version 4.7.1, a maintenance patch that includes 78 stability fixes from 42 contributors, focusing on issues that arose after the 4.7 feature release. The update addresses rendering artifacts, editor crashes, and Android touchscreen problems, making it safe and recommended for all users of the 4.7 branch. Key fixes include resolving flickering lighting, correcting shadow culling for orthographic cameras, and improving editor stability, among others. Concurrently, development for version 4.8 is already underway, with additional features and fixes expected to be released soon



Godot 4.7.1 Released: Quick Stability Patch Fixes Rendering and Platform Bugs

Godot Engine just dropped version 4.7.1, a focused maintenance patch packed with 78 stability fixes from 42 contributors. The update targets real-world regressions that surfaced after the late June feature release, with heavy emphasis on rendering artifacts, editor crashes, and Android touchscreen quirks. It’s completely safe to upgrade, carries zero known incompatibilities with the base 4.7 branch, and is officially recommended for all active users. 

Godot 4.7.1 Released: Quick Stability Patch Fixes Rendering and Platform Bugs @ Linux Compatible