Godot 4.7 Dev 4 released
Godot 4.7 Dev 4 arrives just as contributors race to lock features before the final freeze, so these updates are likely set in stone. Rendering fans get what they want with nearest-neighbor scaling for 3D viewports that keeps pixel-art looking crisp without performance hits. Editor pain points like wasted inspector space and confusing drag-and-drop indicators finally see fixes to streamline the workflow. Power users should test this build immediately because some particle changes break compatibility to match documentation standards.
Godot 4.7 Dev 4 released
Godot 4.7 Dev 4 has been released just before the final feature freeze, introducing significant updates for rendering and editor functionality. Notably, the new nearest-neighbor scaling in 3D viewports enhances pixel-art visuals without sacrificing performance, addressing long-standing issues for users. Editor improvements include better handling of array properties and enhanced drag-and-drop indicators, streamlining workflow for developers. Additionally, power users are advised to test this build promptly due to compatibility-breaking changes in particle behavior, which align with documentation standards
