Godot 4.7 Dev 3 released

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Godot 4.7 Dev 3 has been released, featuring important updates to the GUI system and 3D editing tools aimed at enhancing developer workflow efficiency. Key improvements include transform offsets for Control nodes, allowing for smoother animations, and the introduction of vertex snapping in the 3D editor to aid in precise geometry alignment. Additionally, Android support has been upgraded with picture-in-picture mode, while Linux users can now enjoy HDR output via Wayland, alongside better debugging features. Community members are encouraged to thoroughly test these changes as the project approaches stabilization before the final 4.7 release



Godot 4.7 Dev 3 released

The third development snapshot for Godot 4.7 brings critical updates to the GUI system and 3D editing tools designed to improve workflow efficiency for developers. Control nodes now support transform offsets that allow animations without container interference, while the 3D editor gains vertex snapping to help align geometry precisely during level design. Platform support expands with picture-in-picture mode for Android users and HDR output availability on Linux via Wayland alongside improved debugging visibility in the remote scene view. Community members are encouraged to test these changes thoroughly as the project moves toward stabilization before the final release of version four point seven.

Godot 4.7 Dev 3 released @ Linux Compatible