Additionally, significant advancements have been made in Android development, particularly with the implementation of Storage Access Framework (SAF) support. This change simplifies file management by enabling users to utilize the device's standard file picker, thus alleviating some common permission-related challenges.
The update also includes a variety of smaller enhancements across multiple domains. Animation tools have been upgraded with the introduction of the new BoneTwistDisperser3D node, which aids in the smooth propagation of inverse kinematics (IK) target twist effects. Audio capabilities have also been improved, granting AudioServer direct access to the microphone buffer for enhanced sound capture. Furthermore, support for Appleās Instruments profiling tools has been added, benefiting developers working on Apple devices.
Other areas receiving attention in this release include GUI and rendering improvements, as well as updates to the AgX tonemapping system, which now offers white balance and contrast adjustments. For users working with the Windows backend using DirectX 12, support for point size emulation in the forward shader path has been introduced. Additionally, a significant change in the implementation of Radiance and Reflection probes has been made, moving to Octahedral maps for better performance.
Overall, this release encompasses a broad range of improvements, reflecting the hard work of 67 contributors who have submitted 140 fixes across various components of the engine. Developers can explore the interactive changelog for a detailed overview of all the changes in this release.
As Godot continues to evolve, the upcoming features and enhancements are anticipated to further empower developers, enhance user experiences, and streamline workflows. The community's active involvement in refining the engine bodes well for future iterations, ensuring that Godot remains a competitive option in the landscape of game development tools
Godot 4.6 Dev 6 released
Godot 4.6 Dev 6 has been released, featuring numerous new updates and tweaks. The addition of native GDScript support for dedicated profilers will make it easier to identify issues in custom scripts without needing additional integrations. Other notable changes include improved Android development with Storage Access Framework (SAF) support, enhanced animation tools, and updated audio capabilities. 67 contributors have submitted a total of 140 fixes across various areas, including GUI, rendering, and Windows backend updates.
