Godot 4.6 Dev 1 released

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The release of Godot 4.6 Dev 1 has been announced by Thaddeus Crews, marking the first development snapshot of this free and open-source game engine. This version allows developers to create impressive 2D and 3D games, as well as cross-platform projects and XR experiences. The initial release focuses heavily on high-quality bug fixes and introduces exclusive enhancements for Godot 4.6, setting the stage for both the upcoming stable version 4.5.1 and future development snapshots.

In this release, a significant number of pull requests (PRs) from the backlog have been included, which were previously locked due to the feature freeze associated with version 4.5. While not all PRs could be incorporated at once, the Godot team aims to gradually integrate them in subsequent updates. Testing this build is crucial to ensure a smooth transition for both versions, with many bug fixes already planned for backporting to 4.5.1-stable.

Developers interested in exploring this new version can download it or use the Web, XR, or Android editors available for Godot 4.6 dev 1. Users wishing to test the Android editor can join a testing group for access to pre-release builds.

Notable improvements in this release include:
- A drag-and-drop feature in the script editor for automatically generating exported variables.
- Support for Spatial Entities Extensions in OpenXR, allowing for better interaction with the user's real-world environment, involving significant code changes.
- Enhanced focus state logic that separates mouse and touch controls from keyboard and gamepad inputs.
- The removal of prompts to restart the editor after changing custom themes, streamlining the testing process.
- Various rendering improvements for both 2D and 3D graphics, C# translation parser support, and enhanced functionality in the expression evaluator.

These changes represent just a portion of the updates included in Godot 4.6 dev 1. For a comprehensive list of changes and download links, developers can refer to the official announcement.

Looking ahead, the Godot team is committed to continually refining the engine, with an emphasis on community contributions and feedback. As the development of Godot progresses, users can expect even more robust features and improvements, reinforcing Godot's position as a leading choice for game development

Godot 4.6 Dev 1 released

Thaddeus Crews has announced the release of Godot 4.6 dev 1, a free and open-source game engine that empowers developers to create stunning 2D and 3D games, as well as cross-platform projects and XR experiences. This initial development snapshot includes a significant portion of high-quality bug fixes and some exclusive enhancements for Godot 4.6. The release serves as both a foundation for 4.6 and a precursor to the upcoming 4.5.1-stable version, with many changes already slated for backporting to ensure a smooth transition. 

Godot 4.6 Dev 1 released @ Linux Compatible