Godot 4.5.1 RC 2 released

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Godot 4.5.1 RC 2 has been released as the latest release candidate for the Godot game engine, offering a plethora of new features, bug fixes, and performance enhancements. This version aims to stabilize the issues that may have arisen from the previous stable release, Godot 4.5.

The update is the result of contributions from 31 developers who have implemented 45 improvements. Among the significant features are faster rendering in compatibility mode, enhancements to text displays to accommodate zero-width spaces, and various updates across key modules including Animation, Physics, and GUI. For instance, the 2D module now improves SceneTreeEditor node selection efficiency, while the 3D module fixes issues related to the GridMap feature and cursor mesh scaling. The Animation module has also been refined, addressing root motion issues in AnimationTree, and the Physics module now correctly enforces angular limits in JoltPhysics.

Moreover, the GUI module has been optimized to handle missing fonts more gracefully, preventing display errors, while the input module has rectified issues with joypad press reporting and vibration balance. Additional improvements include clearer error messages for reserve calls, updates to macOS export messages, and better functionality in the OBJ importer.

Developers can explore Godot's interactive changelog to familiarize themselves with all changes made in this release candidate, allowing for thorough testing and feedback. This collaborative effort aims to ensure that the final 4.5 release meets the community's expectations and needs.

As Godot continues to evolve, users and developers alike can anticipate further refinements and features in future updates, fostering a robust development environment for game creation. The ongoing contributions from the community are crucial to the engine's success, and the team encourages users to engage with the testing process to enhance the Godot experience

Godot 4.5.1 RC 2 released

The latest release candidate of Godot, version 4.5.1 RC2, is now available for testing and evaluation. This release includes numerous new features, fixes many bugs, and improves performance across various areas of the engine. Key improvements include faster rendering in compatibility mode, improved text displays with zero-width spaces, and updates to modules such as Animation, Physics, and GUI.

Godot 4.5.1 RC 2 released @ Linux Compatible