Godot 4.5.1 RC 1 has been officially released, marking a crucial update aimed at correcting regressions found in version 4.5. This release candidate, announced by Thaddeus Crews, focuses on implementing risk-assessed fixes that had been deferred, ensuring a smoother transition for users upgrading to version 4.5.1.
The release comes with valuable input from 31 developers who contributed to 33 specific enhancements and bug fixes. Key improvements include enhanced audio handling for short streams, optimized Windows build processes, and better memory management during array resizing. The documentation has also received updates, clarifying complex topics such as typed dictionaries and interactions involving Light3D.
Additionally, the editor has seen refinements, including improvements in Diagonal Mode and the BlendSpace2D editor's accessibility features. The export process, especially for Android, has been streamlined, and various issues related to Metal compiler detection have been resolved. Other notable fixes address GDExtension documentation, GUI layout adjustments for right-to-left languages, and improved stability in the physics engine.
The Godot community is encouraged to participate in testing this release candidate to validate the fixes before the final version is rolled out. The ongoing development of Godot 4.6 is also highlighted, emphasizing the need for community support—both financial and through volunteer contributions—to facilitate focused efforts on future enhancements.
As Godot continues to evolve, this update exemplifies the community's commitment to refining the engine while paving the way for more advanced features in upcoming releases. Users are invited to download Godot 4.5.1 RC 1 and contribute to the quality assurance process by providing feedback on their experiences.
In summary, Godot 4.5.1 RC 1 not only aims to resolve existing issues but also reinforces the importance of community involvement in the development process, ensuring that the engine remains robust and user-friendly as it progresses toward future updates
The release comes with valuable input from 31 developers who contributed to 33 specific enhancements and bug fixes. Key improvements include enhanced audio handling for short streams, optimized Windows build processes, and better memory management during array resizing. The documentation has also received updates, clarifying complex topics such as typed dictionaries and interactions involving Light3D.
Additionally, the editor has seen refinements, including improvements in Diagonal Mode and the BlendSpace2D editor's accessibility features. The export process, especially for Android, has been streamlined, and various issues related to Metal compiler detection have been resolved. Other notable fixes address GDExtension documentation, GUI layout adjustments for right-to-left languages, and improved stability in the physics engine.
The Godot community is encouraged to participate in testing this release candidate to validate the fixes before the final version is rolled out. The ongoing development of Godot 4.6 is also highlighted, emphasizing the need for community support—both financial and through volunteer contributions—to facilitate focused efforts on future enhancements.
As Godot continues to evolve, this update exemplifies the community's commitment to refining the engine while paving the way for more advanced features in upcoming releases. Users are invited to download Godot 4.5.1 RC 1 and contribute to the quality assurance process by providing feedback on their experiences.
In summary, Godot 4.5.1 RC 1 not only aims to resolve existing issues but also reinforces the importance of community involvement in the development process, ensuring that the engine remains robust and user-friendly as it progresses toward future updates
Godot 4.5.1 RC 1 released
Godot 4.5.1 RC 1 is a significant update focused on addressing regressions from version 4.5, including timely fixes to ensure a smooth upgrade to the new version