The fifth beta version of Godot 4.5 has been released, focusing primarily on addressing regression issues as the beta phase approaches its conclusion. This update brings enhancements to the Web, XR, and Android editors, alongside various bug fixes and improvements to the audio and video components. Key changes since beta 4 include the renaming of Camera2D, the restoration of missing 3D gizmos, ensuring that threads manage only a single pump task, and fixing incorrect translation remaps that were resetting.
The release signifies a return to a regular weekly schedule for beta snapshots, although the volume of changes is more limited due to the stringent scope for integration at this stage. The priority remains on regression fixes, with contributors actively working to enhance stability and functionality. Acknowledgments are extended to all contributors for their efforts.
Users are encouraged to download the latest version and explore the updates. Additionally, those interested in testing the Web, XR, or Android editors can apply to join the testing group for early access to builds.
As Godot 4.5 continues to evolve, developers and users can expect ongoing improvements and a focus on delivering a polished final product, with an emphasis on user feedback and community involvement. This upcoming release is anticipated to broaden the capabilities of the Godot engine, making it even more robust for game development across various platforms
The release signifies a return to a regular weekly schedule for beta snapshots, although the volume of changes is more limited due to the stringent scope for integration at this stage. The priority remains on regression fixes, with contributors actively working to enhance stability and functionality. Acknowledgments are extended to all contributors for their efforts.
Users are encouraged to download the latest version and explore the updates. Additionally, those interested in testing the Web, XR, or Android editors can apply to join the testing group for early access to builds.
As Godot 4.5 continues to evolve, developers and users can expect ongoing improvements and a focus on delivering a polished final product, with an emphasis on user feedback and community involvement. This upcoming release is anticipated to broaden the capabilities of the Godot engine, making it even more robust for game development across various platforms
Godot 4.5 Beta 5 released
The fifth beta release of Godot 4.5 been released, emphasizing regression fixes as the beta period nears its conclusion. The release features enhancements in the Web, XR, and Android editors, along with bug fixes and upgrades to the audio and video components. The main updates since beta 4 include changing the name of Camera2D, fixing the missing 3D gizmos, making sure threads only manage one pump task, and correcting translation remaps that were wrongly resetting.