In addition to bug fixes, the update includes enhancements to documentation, improved Xbox Controller compatibility on Android, and fixes for physics platform behavior. Notable modifications involve renaming PKEY_Device_FriendlyName, resolving invalid output operators, and rectifying parsing errors in expressions.
Other changes span various areas, such as enhancing 2D and 3D rendering, audio handling, and build system adjustments. The update also incorporates updates from version 4.x to enhance third-party libraries like mbedTLS.
The release is characterized by contributions from 21 developers who implemented around 45 fixes, and users are encouraged to report any regressions they may encounter. For those interested, the updated online version of the Godot editor is available for live testing.
Extended Summary
In the evolving landscape of game development tools, Godot continues to enhance its capabilities through regular updates. The 3.6.1 maintenance release exemplifies the commitment to stability and performance while incorporating user feedback. The emphasis on fixing regressions and enhancing user experience, particularly through visual improvements and performance optimizations, reflects a responsive development philosophy.Future updates may further focus on integrating features from Godot 4.x, enhancing cross-platform compatibility, and expanding the documentation to assist developers in leveraging new functionalities. As the community grows, ongoing contributions and feedback will likely drive the next phases of development, ensuring that Godot remains a competitive and user-friendly option for game developers at all levels
Godot 3.6.1 released
Godot 3.6.1 is a maintenance release for the editor version that was launched in September of the previous year. The update addresses several significant issues, including a regression in grid snapping and ruler functionality when zoomed in, as well as a performance regression related to directional shadow fade_start. The primary updates since version 3.6-stable encompass enhancing the visibility of selected tiles with a red outline, rectifying the client interpolation pump, and optimizing cache management. Additional modifications consist of renaming PKEY_Device_FriendlyName, correcting invalid output operators, relocating MonoGCHandle into the gdmono namespace, preventing debug lock from accessing dangling pointers, rectifying the parsing of 4 in Expression, caching results for TranslationServer.compare_locales(), and addressing errors that occur when non-ASCII characters are present in the resource pack path. The update encompasses enhancements in documentation, including timer autostart in tool scripts and radial_center_offset bounds for TextureProgress. The update encompasses enhancements for Xbox Controller compatibility on Android, addresses physics platform behavior regressions, improves porting processes, and refines physics interpolation. The update encompasses enhancements to third-party libraries, including mbedtls and mbedTLS, as well as resolutions for double free issues in mkvparser ContentEncoding.