DXVK 3.1 Update Fixes Battlefield 3 and Adds Intel Groundwork for Linux Gaming
DXVK 3.1 shipped today, delivering targeted bug fixes and infrastructure updates to the Vulkan translation layer that powers most Windows gaming on Linux. The release resolves long-standing rendering regressions in Battlefield 3 and The Witcher 1 while loading Intel-specific extensions to prepare Valve's Proton stack for discrete Intel GPUs. It acts as a pragmatic follow-up to the massive v3.0 architectural overhaul, smoothing out rough edges from the new dxbc-spirv shader compiler without forcing users to chase driver updates. You can grab the latest binaries and changelogs directly from the official GitHub repository.
DXVK 3.1 Update Fixes Battlefield 3 and Adds Intel Groundwork for Linux Gaming @ Linux Compatible
DXVK 3.1 Update Fixes Battlefield 3 and Adds Intel Groundwork for Linux Gaming
The DXVK 3.1 update has been released, providing targeted bug fixes and infrastructure enhancements for the Vulkan translation layer used in Linux gaming. This update resolves rendering regressions in games like Battlefield 3 and The Witcher 1, while also laying the groundwork for Intel GPUs within Valve's Proton framework. Key improvements include the implementation of D3D11 buffer render targets and automatic loading of Intel-specific extensions, which will benefit future gaming experiences on Intel hardware. Overall, this release serves as a practical follow-up to the significant changes introduced in the previous version, ensuring smoother performance and compatibility for users
