Godot 4.7 Dev 1 Snapshot: Essential fixes and New Tools

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The Godot 4.7 development snapshot introduces several essential features, including a built-in VirtualJoystick node that simplifies mobile control setups, and a DrawableTexture API that allows direct drawing on textures without complex workarounds. The new Path3D collider-snap feature helps level designers align points with nearby geometry, while the Remote Tree Inspector now preserves enum names during remote debugging. Additionally, early Vulkan raytracing hooks and a prototype HDR output for Windows provide developers with tools for future enhancements. Other improvements include a more efficient PCKPacker, a documentation shortcut, and performance boosts for the scene tree filter, all addressing community feedback for a smoother development experience



Godot 4.7 Dev 1 Snapshot: Essential fixes and New Tools

The Godot 4.7 development snapshot introduces a built‑in VirtualJoystick node with three practical modes, eliminating the need for external mobile input plugins. DrawableTexture offers a straightforward API for drawing directly onto textures, removing the cumbersome viewport workaround most users relied on. Path3D now includes an optional collider‑snap feature that aligns points to nearby geometry, and the Remote Tree Inspector preserves enum names even when they aren’t exported. Early Vulkan raytracing hooks and a prototype HDR output for Windows also land in this build, giving developers tangible tools to experiment with before the next stable release.

Godot 4.7 Dev 1 Snapshot: Essential fixes and New Tools @ Linux Compatible