id Software's Official DOOM3 Benchmarks

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i'd think that its "Ultrashadows" that makes the difference, something [H] didnt mention with a word. funny how ATi makes techs availible to others while nVidia patends culling of shadows and patends it so others cant use it.
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The supershadow technique has a little to do with it... What really makes the difference is that DOOM3's engine enables the Geforce 6800's ability to use the 32x0 technique.
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Do you actually realize that ATI cards were never that good in OpenGL games? Oh yeah jfyi, Doom3 is a OGL game. :P
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looks like at HardOCP all they have are gf 6800 and they had hard time to find some oldie fx5950 which already "has been on the market for a while"
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I had a GF4 Ti 4400 (8GB/s) & now i have a 9800Pro (>23GB/s @ 740Mhz), & i can say that the nvidia's openGL driver is much better. So, sorry guys, but openGL is nvidia's territory.