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A brief look at three-way SLI

Published 2008-02-18 16:30 by Alien

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#14675
data/avatar/default/avatar01.webp
rtz
2008-02-18 17:33
If a timedemo in glQuake was ran at 640x480x32, I think it would end up being CPU limited? I'd like to know if it would break 1,000 fps.
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  6. A brief look at three-way SLI
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