3DGPU Editorial: The Pipeline Controversy

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Here's an editorial that was sent in by my good friend Matt Burris @ 3DGPU, were he takes a look @ the controversy surrounding how many pipelines the GeForce FX architecture has. MikeC over at NVNews and Croteam who developed Serious Sam 1 & 2 joined in on the action! Here's a snip.

There's been a lot of confusion and controversy within the last few days regarding the architecture and number of pipelines on the GeForce FX chip. Both Beyond3D and Tech-Report got in-depth and technical on the matter as well. I was able to talk with Nvidia last night on the phone and got a chance to go over the issue with the Product Manager at Nvidia.

Head on over to the article to read what Nvidia had to say and what 3DGPU feels about it. Sample from the article:

Nvidia feels confident that when more advanced games takes advantage of the GeForce FX's features, then we'll truly see a performance and visual difference with the competition. I did point out to them that most people don't buy video cards based on potential, and they agreed. They said that's why they're working closely with developers to help get some games out, and encourage them to put benchmarks in them, so that potential can be realized sooner.

3DGPU Editorial: The Pipeline Controversy