Wine 10.18 released

Published by

The Wine development release 10.18 has been officially launched, introducing a series of enhancements and bug fixes aimed at improving the performance and compatibility of Windows applications on non-Windows operating systems. This release is notable for its inclusion of OpenGL memory mapping using Vulkan in WoW64 mode, which significantly boosts application performance and compatibility. Additionally, it introduces a new synchronization barriers API, allowing developers to manage threads more effectively, leading to improved system responsiveness.

Another key feature is the support for WinRT exceptions, which enhances Wine's ability to handle errors and crashes in Windows 10 applications. The release also expands its capabilities with the inclusion of SCSI pass-through support in WoW64 mode, thereby increasing the range of devices accessible to Wine applications.

In terms of bug fixes, Wine 10.18 addresses a total of 30 issues related to various games and software, including notable problems like frequent hiccups in Sid Meier's Pirates!, crashes during the Yukon Trail installer, and issues with Autodesk Fusion's GetUserLanguages requirement. Other fixes tackle problems with KeePass 2's automatic update dialog and Exact Audio Copy's inability to interface with DVD drives in WoW64 mode.

The contributions of numerous developers are also highlighted, showcasing improvements across various components of Wine, such as Polish translations and enhancements to the server and kernel functionalities. Significant contributions from developers like Adam Markowski, Akihiro Sagawa, Alexandre Julliard, and Piotr Caban have been pivotal to this release.

For those interested in a more detailed overview, the commit log for this release outlines the complete list of changes. The source code for Wine 10.18 is available, and binary packages for various operating systems can be found on respective distribution download sites. The official documentation provides guidance for getting started with Wine and offers resources for those looking to contribute to its ongoing development.

As a free and open-source project, Wine plays a crucial role in bridging Windows applications with other operating systems, such as Linux and macOS, and its continued success is driven by the collaborative efforts of its diverse community of contributors. Moving forward, users can expect further enhancements as development continues, with an eye towards greater compatibility and performance

Wine 10.18 released

The Wine development release 10.18 is now available, featuring various improvements and bug fixes that enhance performance and compatibility with Windows applications. This release includes support for OpenGL memory mapping using Vulkan in WoW64 mode, synchronization barriers API, and WinRT exceptions, as well as SCSI pass-through capabilities in WoW64 mode. A total of 30 bugs were fixed, addressing issues with several games and software. The release also reflects the contributions of numerous developers who have worked on various aspects of Wine, including its kernel, libraries, and tools.

Wine 10.18 released @ Linux Compatible