VKD3D-Proton 3.0 released

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VKD3D-Proton has officially launched version 3.0, representing a noteworthy advancement for the project after a year of rapid development. This update brings a range of enhancements, including a significant rewrite of the DXBC shader backend by doitsujin, which replaces the older vkd3d-shader path with a more streamlined intermediate representation. This change aims to improve game performance and compatibility, notably for titles like Red Dead Redemption 2 in D3D12 mode.

The update also introduces support for FSR4 on AMD GPUs, though its benefits may be limited to those specific graphics cards, with a workaround available for non-AMD hardware that may impact performance. While the release does not introduce any groundbreaking features, it focuses on refining existing functionalities and addressing bugs that have affected gameplay in various titles, particularly in games such as FF VII Remake and Starfield.

Additional performance improvements include enhancements in texture copy batching, better handling of GDeflate when compression extensions aren't available, and the use of GLSL as a fallback in certain OpenGL scenarios. The update has also resolved numerous bugs, addressing issues from minor formatting quirks to significant memory handling problems on older NVIDIA cards.

Moreover, the release features new debugging tools aimed at assisting developers working with VKD3D-Proton on Linux-native projects, and it has removed DXVK_FRAME_RATE tracking to ensure greater compatibility with recent changes in DXVK. The VKD3D-Proton team encourages users to try out the new version and provide feedback.

As the project continues to evolve, future updates are expected to build on the solid foundation laid by version 3.0, with a focus on enhancing user experience, expanding compatibility with more titles, and integrating additional tools for developers. The community's feedback will play a vital role in shaping the direction of future releases, ensuring that VKD3D-Proton remains a robust and reliable choice for gamers and developers alike

VKD3D-Proton 3.0 released

The latest update of VKD3D-Proton, version 3.0, has been released, marking a significant step forward for the project following its rapid development over the last year. The new version includes various improvements, such as doitsujin's rewritten DXBC shader backend and support for FSR4 on AMD GPUs, which should enhance game performance. While VKD3D-Proton 3.0 doesn't bring any groundbreaking features, it focuses on refining existing capabilities and fixing bugs that previously caused problems in specific games or situations. The update also includes numerous bug fixes, improved debugging tools, and a more stable experience for users, especially with titles like FF VII Remake and Starfield.

VKD3D-Proton 3.0 released @ Linux Compatible