Godot 4.6 released

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Godot has officially launched version 4.6, transitioning from a focus on stability to enhancing polish and performance for developers. This update introduces several significant features aimed at improving the overall user experience and streamlining game development.

One standout addition is the "Modern" editor theme, which offers a cleaner, more organized interface, allowing developers to concentrate on their projects without being distracted by clutter. The theme includes improvements such as subtle contrast changes, clearer text, and better spacing, making navigation smoother and more intuitive.

A major shift in this release is the adoption of Jolt Physics as the default physics engine for new 3D projects, which was previously an experimental feature. Real-world testing has demonstrated its reliability and performance, making it a robust choice for developers.

Godot 4.6 also introduces customizable workspace features, allowing users to freely move editor docks and panels, enhancing the tailoring of the interface to personal workflows. The return of inverse kinematics (IK) aids animators in creating fluid and natural movements, improving gameplay animation scripting.

Additionally, screen space reflections (SSR) have received significant updates, enhancing realism while providing options to balance quality and performance. Nodes in Godot 4.6 now come with unique IDs, improving the engine's ability to manage complex scenes and reorganizations, which is particularly beneficial for larger projects.

For developers looking to incorporate Godot's technology into their own applications, initial support for LibGodot is available across Linux, Windows, and macOS, with plans for further platform integration in future releases.

In summary, Godot 4.6 marks a significant step forward in the engine's evolution, emphasizing user experience, performance, and flexibility, thereby positioning itself as a strong tool for both game development and broader application use. For more detailed information, refer to the official release announcement

Godot 4.6 released

Godot has officially released version 4.6, marking a shift from focusing on stability to emphasizing polish and performance boosts. The new update includes several notable changes, such as a cleaner editor theme called "Modern," which is designed to improve user experience and reduce clutter. Additionally, Jolt Physics has become the default physics engine for new 3D projects, offering strong performance and reliability. Other features include floatable editor docks, inverse kinematics, improved screen space reflections, unique node IDs, and initial support for using Godot's tech directly within applications through LibGodot.

Godot 4.6 released @ Linux Compatible