Godot 4.5 released

Published by

Godot 4.5 has been officially released, marking a significant milestone in game development by enhancing accessibility and enriching features across various domains such as rendering, visuals, scripting, and the overall development workflow. This update introduces advanced visual effects, improved performance, and a more user-friendly experience, including support for screen readers and custom logging tools. It also features a dedicated 2D navigation server and improvements tailored for specific platforms like Android, Linux, macOS, Windows, and Web.

Key advancements in rendering and visuals include the introduction of a stencil buffer for effects like peeking through walls, the use of bent normal maps for improved lighting realism, and Super Multi-Sample Anti-Aliasing (SMAA) for enhanced image quality. The update also supports D3D12 OpenXR for virtual reality projects and foveated rendering for better performance on VR headsets.

In terms of accessibility, Godot 4.5 has made notable improvements with screen reader support for control nodes, and custom loggers for developers to facilitate bug reporting. The scripting and development workflow enhancements include script backtracing for detailed issue reporting, optimizations for shader compilation, and better resource management.

GDScript has seen enhancements like support for variadic arguments and abstract classes, allowing for more flexible coding practices. Physics and animation systems have been refined, improving the natural movement of 3D avatars. Input handling has been upgraded with a new SDL3 gamepad input driver, and the introduction of a dedicated 2D navigation server enhances the development of 2D projects.

GUI improvements include new nodes like the FoldableContainer for accordion-style content display and advanced styling options for labels. Documentation has also been clarified, particularly regarding virtual method requirements.

Platform-specific enhancements are abundant: Android now supports 16KB pages and improved camera capabilities; Linux gains native Wayland sub-window support; macOS introduces game embedding and export to VisionOS; Windows allows for metadata modifications; and Web games benefit from WebAssembly SIMD support.

Overall, Godot 4.5 delivers a comprehensive overhaul of various systems, including animation, import processes, navigation, physics, and rendering, ensuring developers can create more engaging and immersive gaming experiences.

To explore the full change log and download the latest version, visit the official Godot Engine website. Godot 4.5 truly embodies the mission of making game development accessible and empowering for all

Godot 4.5 released

Godot 4.5 has been released, focusing on making game development more accessible and feature-rich with various enhancements across rendering, visuals, scripting, and development workflow. Key improvements include advanced visual effects, improved performance, and enhanced user experience through features like screen reader support, custom loggers, and a dedicated 2D navigation server. The update also includes platform-specific enhancements for Android, Linux, macOS, Windows, and Web, as well as significant overhauls of systems such as animation, import, input, navigation, physics, rendering, and XR. 

Godot 4.5 released @ Linux Compatible