Godot 4.5 released

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Godot 4.5 has been officially released, enhancing the game development experience with a range of new features and improvements designed to make the process more accessible and enjoyable. This major update brings significant advancements in multiple areas, including rendering, visuals, scripting, and overall development workflow.

Key Improvements and Features

Rendering and Visuals:
- Stencil Buffer: Introduces advanced visual effects like peeking through walls.
- Bent Normal Maps: Enhances lighting realism through improved specular occlusion.
- Specular Occlusion from Ambient Light: Adds realism to occluded areas with a toggleable project setting.
- SMAA 1x: Integrates Super Multi-Sample Anti-Aliasing for superior image quality.
- Half-Precision Floating-Point Format (F16): Boosts performance and efficiency on mobile devices.

The update also introduces foveated rendering for VR and support for OpenXR render models, streamlining the development of XR applications.

Accessibility Enhancements:
- Screen Reader Support: Improved accessibility for developers using Control nodes.
- Custom Loggers: Facilitates bug reporting by allowing developers to intercept log messages.

Scripting and Development Workflow:
- Script Backtracing: Detailed issue reporting available in "Release" builds.
- Shader Compilation Optimization: Reduces shader compilation time dramatically.
- Translations Preview: Allows for real-time translation previews within the editor.

GDScript Enhancements:
- Variadic Arguments: Functions can now accept an arbitrary number of parameters.
- Abstract Classes and Methods: Enforces method implementation in subclasses.

Physics and Animation:
- Improved bone constraints for more natural movement, especially beneficial for VR avatars.

Input and Navigation:
- Enhanced input handling through the SDL3 Gamepad Input Driver and a dedicated 2D navigation server, simplifying logic and reducing template size.

GUI and Controls:
- New nodes like FoldableContainer for accordion-style UI presentations and advanced styling options for labels.

Documentation Improvements:
- Enhanced clarity regarding which methods need overriding.

Platform-Specific Enhancements
Godot 4.5 offers tailored solutions for multiple platforms:
- Android: New UI optimizations and access to the raw camera feed.
- Linux: Native Wayland sub-window support.
- macOS: Game embedding capabilities and support for Apple's VisionOS.
- Windows: Metadata modifications without external tools.
- Web: Improved performance through WebAssembly SIMD support.

Comprehensive Overhaul of Systems
The update includes extensive revisions to systems across animation, import, input, navigation, physics, and rendering, ensuring a more cohesive development experience.

Conclusion
Godot 4.5 not only enhances the technical capabilities of the engine but also prioritizes accessibility, making game development more inclusive. With its rich set of features and improvements, Godot 4.5 empowers developers to create more engaging, immersive, and accessible games. For a complete changelog and to download the update, visit the official Godot website.

With the release of Godot 4.5, developers can now bring their creative visions to life more efficiently, paving the way for innovative and diverse gaming experiences

Godot 4.5 released

Godot 4.5 has been released, focusing on making game development more accessible and feature-rich with various enhancements across rendering, visuals, scripting, and development workflow. Key improvements include advanced visual effects, improved performance, and enhanced user experience through features like screen reader support, custom loggers, and a dedicated 2D navigation server. The update also includes platform-specific enhancements for Android, Linux, macOS, Windows, and Web, as well as significant overhauls of systems such as animation, import, input, navigation, physics, rendering, and XR. 

Godot 4.5 released @ Linux Compatible