OpenLoco version 26.02 has been released, continuing its journey as an open-source re-implementation of Chris Sawyer's Locomotion, a simulation game focused on managing a transport company. This initiative not only revitalizes the original game but also aims to enhance it, mirroring the improvements seen in projects like OpenTTD for Transport Tycoon and OpenRCT2 for RollerCoaster Tycoon.
Originally developed by Chris Sawyer using x86 assembly language and built upon the RollerCoaster Tycoon 2 engine, Locomotion's code shares similarities with its predecessor, although significant modifications have resulted in OpenLoco having a distinct codebase from OpenRCT2. Recent development efforts have concentrated on reworking the game's user interface (UI), which is intended to clarify the underlying data structures. This understanding is crucial for simplifying the implementation of game logic in future updates.
As the OpenLoco project progresses, it aims to not only capture the essence of the original Locomotion but also introduce new features and improvements that enhance gameplay. Developers and fans alike are encouraged to contribute to the project, fostering a community-driven approach to game development. With ongoing updates and a focus on usability, OpenLoco is positioned to be a robust alternative for fans of simulation games.
Looking ahead, the development team is optimistic about the potential for further enhancements and community involvement, which may lead to a more feature-rich gaming experience while preserving the nostalgic elements of Locomotion
Originally developed by Chris Sawyer using x86 assembly language and built upon the RollerCoaster Tycoon 2 engine, Locomotion's code shares similarities with its predecessor, although significant modifications have resulted in OpenLoco having a distinct codebase from OpenRCT2. Recent development efforts have concentrated on reworking the game's user interface (UI), which is intended to clarify the underlying data structures. This understanding is crucial for simplifying the implementation of game logic in future updates.
As the OpenLoco project progresses, it aims to not only capture the essence of the original Locomotion but also introduce new features and improvements that enhance gameplay. Developers and fans alike are encouraged to contribute to the project, fostering a community-driven approach to game development. With ongoing updates and a focus on usability, OpenLoco is positioned to be a robust alternative for fans of simulation games.
Looking ahead, the development team is optimistic about the potential for further enhancements and community involvement, which may lead to a more feature-rich gaming experience while preserving the nostalgic elements of Locomotion
OpenLoco 26.02 released
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.
