OpenLoco 25.11 released

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OpenLoco version 25.11 has been released, marking a significant milestone for this open-source project. OpenLoco is a re-imagining of Chris Sawyer's classic game, Locomotion, which focuses on the intricacies of managing a transport company. This project serves as a modern enhancement of the original game, much like how OpenTTD has revitalized Transport Tycoon and OpenRCT2 has improved RollerCoaster Tycoon.

Originally developed in x86 assembly language by Chris Sawyer, Locomotion was built upon the engine of RollerCoaster Tycoon 2. Despite their similarities, the architecture of Locomotion has evolved sufficiently to differentiate it from OpenRCT2, which means that OpenLoco operates on a distinct codebase.

Recent updates within the OpenLoco project have concentrated on reworking the user interface (UI). This initiative is aimed at clarifying the underlying data structures, which should, in turn, facilitate a better understanding and implementation of the game's logic moving forward.

As the project progresses, there is an exciting potential for new features and improvements that could enhance gameplay and user experience. The community-driven nature of OpenLoco means that contributions from developers and players alike will continue to shape its evolution, paving the way for a robust and engaging transport simulation experience.

In addition to the advancements in OpenLoco, gamers may also find interest in various related topics, such as the functionality of EasyAntiCheat, guides for discovering indie games, and tips for managing gaming settings in Windows 10 and 11

OpenLoco 25.11 released

OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.

OpenLoco 25.11 released @ MajorGeeks