OpenLoco version 25.07 has been released, marking another step forward for this open-source project that re-creates Chris Sawyer's Locomotion, a simulation game centered around managing a transport company. OpenLoco serves as a modern alternative to the original game, which is considered a spiritual successor to the classic Transport Tycoon. Much like how OpenTTD has updated Transport Tycoon and OpenRCT2 has enhanced RollerCoaster Tycoon, OpenLoco aims to improve upon its predecessor by modernizing and expanding its features.
The original Locomotion game was developed in x86 assembly language by Chris Sawyer and built upon the engine of RollerCoaster Tycoon 2. While much of the code shares similarities with RollerCoaster Tycoon 2, OpenLoco has diverged significantly, resulting in a distinct codebase that does not integrate with OpenRCT2.
Recent development efforts have concentrated on re-engineering the user interface (UI) to gain a clearer understanding of the underlying data structures. This foundational work aims to simplify the game's logic, potentially making future enhancements and implementations more straightforward.
As the project continues to evolve, developers and players alike can anticipate further improvements that will enhance the gaming experience. OpenLoco's commitment to open-source principles invites community involvement, encouraging contributions that could lead to innovative features and better gameplay mechanics.
In summary, OpenLoco is not just a revival of a classic game, but a platform for collective development, with the potential to become a definitive transport simulation experience in the gaming landscape
The original Locomotion game was developed in x86 assembly language by Chris Sawyer and built upon the engine of RollerCoaster Tycoon 2. While much of the code shares similarities with RollerCoaster Tycoon 2, OpenLoco has diverged significantly, resulting in a distinct codebase that does not integrate with OpenRCT2.
Recent development efforts have concentrated on re-engineering the user interface (UI) to gain a clearer understanding of the underlying data structures. This foundational work aims to simplify the game's logic, potentially making future enhancements and implementations more straightforward.
As the project continues to evolve, developers and players alike can anticipate further improvements that will enhance the gaming experience. OpenLoco's commitment to open-source principles invites community involvement, encouraging contributions that could lead to innovative features and better gameplay mechanics.
In summary, OpenLoco is not just a revival of a classic game, but a platform for collective development, with the potential to become a definitive transport simulation experience in the gaming landscape
OpenLoco 25.07 released
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.