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OGL AF Comparison: NV3x (53.03) vs. R3x0 (O3.9)

Published 2003-12-16 17:58 by Newsfactory

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Thanks to MikeC over at Nvnews.net for the info:

Was checking out the forum and see that a new thread on anisotropic texture filtering has surfaced. The thread contains a link to a listing of visual demonstrations that compare anisotropic filtering on NVIDIA's NV3x (GeForce FX) to ATI's R3x0 (Radeon) under OpenGL.

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