Godot 4.6.2 RC 2 released

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The Godot team has released the second release candidate for version 4.6.2, addressing more critical bug fixes than usual from the first pass. This update enhances core stability by fixing crashes related to empty strings and memory buffer overreading, which can unexpectedly crash projects. Additionally, improvements have been made in the animation editor and platform-specific updates for Windows and macOS have been implemented to resolve various issues. While developers are advised to wait for the final stable release, this RC may be beneficial for those encountering specific bugs mentioned in the update



Godot 4.6.2 RC 2 released

The Godot team has released a second release candidate for version 4.6.2 because the first pass required more critical bugfixes than usual. Core stability gets a serious boost with fixes for crashes on empty strings and memory buffer overreading issues that could crash projects unexpectedly. Editor users will appreciate improvements to animation keyframes selection while platform teams see Windows driver handling and macOS VM rendering sorted out. Developers should wait for the final stable release unless they are specifically hunting down one of these known regressions right now.

Godot 4.6.2 RC 2 released @ Linux Compatible