Godot 4.6.1 RC1 released

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The release candidate for Godot 4.6.1 has been launched, focusing on fixing regressions from the previous stable version. Key improvements include fixes for 3D viewport snapping, NodePath hash collisions, and AnimationTree crash issues, enhancing overall stability and usability. Additionally, platform-specific fixes address known problems on Android, Windows, and Wayland, ensuring smoother functionality. This release serves as a crucial update for developers, allowing them to work more efficiently without the frustration of unresolved bugs



Godot 4.6.1 RC1 released

The first release‑candidate of Godot 4.6.1 is now out, offering the community a free, open‑source game engine that builds on the recent stable 4.6 launch. Twenty‑five contributors submitted thirty‑four improvements, most of which are regression fixes ranging from 3D navigation shortcuts to core ClassDB sorting bugs. Highlights include corrected orbit‑snap behavior in the 3D viewport, a repaired NodePath hash function, and several Android platform crashes that have been resolved. Updated third‑party libraries such as libpng 1.6.54 also make their way into this candidate, rounding out a comprehensive patch set.

Godot 4.6.1 RC1 released @ Linux Compatible