Godot 4.6 RC 1 released

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The open-source game engine Godot has reached a significant milestone with the release of version 4.6 RC 1, marking it as the Release Candidate. This development reflects the team's dedicated efforts in addressing bugs and enhancing performance, resulting in several key improvements for developers, particularly in areas such as animations, scene editing, and networking.

Among the notable updates, the issue in the Skeleton3D edit mode has been resolved, leading to smoother animation workflows. Additionally, the engine's core received attention, fixing a problem related to the automatic release of static GDTypes during shutdown. GDScript users will benefit from a fix that prevents the editor from unnecessarily cleaning up scripts, thus reducing coding hassles.

Improvements in scene editing include automatic resampling of CanvasItems, which streamlines the management of visual assets in complex projects. The release also addresses a freeze issue when importing certain PNG files into the web-based editor, enhancing the overall workflow.

Furthermore, HttpRequest behavior has been refined to align with web standards, ensuring proper handling of redirects. Networking enhancements include better IP address parsing and correct IPv6 handling. For developers targeting Android, a troublesome ANR bug related to engine shutdown has been fixed, preventing app hangs on mobile devices. Finally, rendering issues with Mali GPUs, particularly those caused by the interaction of subpasses and MSAA, have been resolved, improving graphics performance on certain devices.

As the stable release approaches, the Godot team invites users to participate in one final round of testing for version 4.6 RC 1, ensuring that the open-source community continues to contribute to making Godot a robust platform for game development. This version promises to deliver a more stable and efficient environment for developers, paving the way for more innovative and immersive gaming experiences

Godot 4.6 RC 1 released

The open-source game engine Godot has reached its Release Candidate milestone with version 4.6 RC 1, marking an important step forward in development. The team has been working diligently to address bugs and improve performance, resulting in notable improvements for developers working with animations, scene editing, and networking. Additionally, issues with PNG file imports, HttpRequest behavior, IP address parsing, Android ANR bugs, and rendering problems on Mali GPUs have also been resolved, making Godot 4.6 a more stable platform for game development.

Godot 4.6 RC 1 released @ Linux Compatible